v0.6.0-beta


bugfix:

  • When poop is spawned the scenery placed underneath is still displayed
  • poop makes trees disappear when placed on top
  • scenery's visibility not well asserted when stepped onto by a transparent shape or multiple shapes of variable transparency
  • if poop is spawned on top of another poop the previous one never gets deleted
  • disable grid rotation and shortcuts when dialog windows are displayed or  if  keys are currently being remapped
  • when scenery is spawned underneath an item it shouldn't be displayed
  • spawned candles aren't on fire

update:

  • scaling shapes higher up than the height limit messes with the size of the map (36 in base 35 is 10)
  • create a distinction between items and powerups
  • Turn Duck/Poop into items instead of scenery elements
  • when the mouse is hovering above the map in edition mode, highlight only the right layers
  • update PLAIN map by increasing water level and in doing so increasing its gameplay added-value
  • make Mr QuacksALot flap its wings
  • add Poops and Ducks to the Park map
  • save items edition history
  • move the "terrain" tab up and the "map" tab down in edition menu
  • update the Pond map
  • make "last survivor" option disabled by default
  • give dialog windows rounded corners
  • give control columns (up, right, down, left) their own icons
  • give edition buttons rounded corners

Files

_nake_beta_0.6.0_windows.zip 33 MB
Jun 27, 2023

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